Post by Conkwe on Dec 4, 2023 0:59:49 GMT -8
Official FAQ - PR-143 Garnet
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[PR-143] Garnet
*The following commentary is predicated on the required conditions for Garnet’s ability having been fulfilled.
・If Garnet leaves the Field with the player having taken seven points of damage or more, the player immediately loses the game (in the loop-process check).
・If the player has taken seven points of damage or more and takes further damage then the eighth and subsequent cards are still added to the Damage Zone and the player is treated as having taken that much damage.
・If the player takes damage while their deck contains zero cards then cards will not move to the Damage Zone but Auto Abilities such as that used by [18-075R] Siefer, worded as “each time you receive one point of damage,” will still trigger.
・In cases where a rule references the amount of damage you have received, such as the “Damage -- X” condition, it will reference the actual number of cards present in the Damage Zone. For example, if damage is taken when there are two cards in the Damage Zone and zero cards in the player’s deck, the “Damage -- 3” effect will not activate.
・You will not lose the game from [7-130L] Sin’s “Giga Graviton” effect “your opponent loses the game” being resolved. This still applies, even if Garnet subsequently leaves the field.
[7-130L]
・If both players are in control of Garnet and have taken seven or more points of damage, and both Garnets leave the field simultaneously then the game will end in a no score draw.
[Rules relating to official tournaments]
・It is not possible to prevent defeat from any causes outside of those governed within the game rules (general rules) or by card effects, such as declaration of a draw or loss through judges decisions based on damage differential etc. due to match time running out. It is also still possible to concede a match while controlling Garnet.
・For matches where a clear winner and a loser need to be found, such as in knock-out tournaments, if a situation occurs where both players control Garnet and the regular game time and extended time have already elapsed, with judges ruling that no difference in the respective amounts of damage inflicted will occur even if play continues, that game is declared a draw and the winner is decided using a random method such as tossing a coin or rolling a dice. (If the game declared a draw in this manner is the second game of a match using a first to two wins system, the player who won the first game will be declared the winner of the match.)
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[PR-143] Garnet
*The following commentary is predicated on the required conditions for Garnet’s ability having been fulfilled.
・If Garnet leaves the Field with the player having taken seven points of damage or more, the player immediately loses the game (in the loop-process check).
・If the player has taken seven points of damage or more and takes further damage then the eighth and subsequent cards are still added to the Damage Zone and the player is treated as having taken that much damage.
・If the player takes damage while their deck contains zero cards then cards will not move to the Damage Zone but Auto Abilities such as that used by [18-075R] Siefer, worded as “each time you receive one point of damage,” will still trigger.
・In cases where a rule references the amount of damage you have received, such as the “Damage -- X” condition, it will reference the actual number of cards present in the Damage Zone. For example, if damage is taken when there are two cards in the Damage Zone and zero cards in the player’s deck, the “Damage -- 3” effect will not activate.
・You will not lose the game from [7-130L] Sin’s “Giga Graviton” effect “your opponent loses the game” being resolved. This still applies, even if Garnet subsequently leaves the field.
[7-130L]
・If both players are in control of Garnet and have taken seven or more points of damage, and both Garnets leave the field simultaneously then the game will end in a no score draw.
[Rules relating to official tournaments]
・It is not possible to prevent defeat from any causes outside of those governed within the game rules (general rules) or by card effects, such as declaration of a draw or loss through judges decisions based on damage differential etc. due to match time running out. It is also still possible to concede a match while controlling Garnet.
・For matches where a clear winner and a loser need to be found, such as in knock-out tournaments, if a situation occurs where both players control Garnet and the regular game time and extended time have already elapsed, with judges ruling that no difference in the respective amounts of damage inflicted will occur even if play continues, that game is declared a draw and the winner is decided using a random method such as tossing a coin or rolling a dice. (If the game declared a draw in this manner is the second game of a match using a first to two wins system, the player who won the first game will be declared the winner of the match.)
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