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Post by Conkwe on Apr 18, 2017 10:47:55 GMT -8
I was watching a FFTCG match on YouTube. Player 1 used Tellah on her turn to damage and break Onion Knight, but the opponent used Onion Knight's ability to avoid damage and recasted it, all on Player 1's turn. Is that right? I thought Player 2 couldn't use Onion Knight's ability unless it's his turn.
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Post by zafri on Apr 19, 2017 0:29:04 GMT -8
If this was done on the Tellah player's turn then it was definitely wrong. As you said, Onion Knight can only use his ability on your turn. I've seen a few mistakes like this on YouTube games. This early on little things are still slipping through the net as people are less familiar with the intricacies of the rules I think. Good that you spotted it though, shows you are aware of these things
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Post by Conkwe on Apr 19, 2017 10:48:40 GMT -8
Thanks for the confirmation.
I'm a bit puzzled with the benefits of his ability then. The only thing I can think of is to play a higher CP Onion Knight.
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Post by zafri on Apr 20, 2017 1:08:38 GMT -8
The ability is certainly odd. There are a few things you can do with it though, even though they probably won't come up all that often.
- You can (as you suggested) use it to get a more expensive Onion Knight into play, ignoring any element restrictions (i.e. you could get the wind Onion Knight out even if you don't have access to wind CP).
- You can use it to save Onion Knight from removal (on your turn). Whenever it get's targeted with anything, you can pay 1CP and dull it, to return it to your hand and then play it again. If you have a way to activate a Forward, then you can do this even if your opponent targets Onion Knight when it is dull (again, as long as it is your turn).
- My favourite (but probably hardest to pull off though) is that can attack with Onion Knight multiple times in one turn. So, lets say the opponent has no blockers, you attack with OK and do damage. Then, during the next attack preparation step, you activate OK with another Summon or ability, use OK's ability to return to your hand and then come back into play, and then attack with it again (since it has haste). You can repeat this as many times as you have the CP/activation effects for. Although typically you cannot attack with the same Forward more than once a turn, because it left play and re-entered it is treated as a new Forward and gets round that restriction.
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Post by Conkwe on Apr 21, 2017 14:14:02 GMT -8
Oh, right, forgot that I knew the second benefit already. It just has to be his turn.
It's the third one that I wouldn't have guessed since I'm still trying to understand all the rules. It's weird that there is multiple attacking and blocking steps in this game in one's turn. It's done separately for each card? At least that's how a friend explained it to me. I'm comparing this to Magic where there's only one attacking, blocking, a resolution step, whereas this game, you can have multiple?
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Post by soccerwing on Apr 22, 2017 17:12:04 GMT -8
Oh, right, forgot that I knew the second benefit already. It just has to be his turn. It's the third one that I wouldn't have guessed since I'm still trying to understand all the rules. It's weird that there is multiple attacking and blocking steps in this game in one's turn. It's done separately for each card? At least that's how a friend explained it to me. I'm comparing this to Magic where there's only one attacking, blocking, a resolution step, whereas this game, you can have multiple? The way I kinda see it is very similar to the video games. When it's your characters turn you can decide if you want to summon, use magic or attack or even use items. I think that's how battling in the TCG is supposed to work, at least as close to it as they can get it of that makes sense lol
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Post by zafri on Apr 23, 2017 8:45:07 GMT -8
Yeah, coming from a MTG background myself the way combat works is one of the biggest differences (and what allows that trick with OK to work where it couldn't in MTG). Like soccerwing says, it is more like a turn-based system I suppose, each Forward takes their turn to attack the opponent, rather than the whole team attacking together each turn in something like MTG.
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kvane
New Member
Posts: 4
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Post by kvane on Jul 19, 2017 14:33:54 GMT -8
- You can (as you suggested) use it to get a more expensive Onion Knight into play, ignoring any element restrictions (i.e. you could get the wind Onion Knight out even if you don't have access to wind CP). I'm confused. How does that work?
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Post by Conkwe on Jul 19, 2017 15:34:46 GMT -8
I updated the OP so the pictures work and you can see the cards.
After paying 1 CP, dulling the card, and then returning Onion Knight to your hand, you can play any Onion Knight card from your hand onto the field. So you can play a higher CP Onion Knight or one of a different element onto the field with this ability.
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kvane
New Member
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Post by kvane on Jul 20, 2017 9:00:17 GMT -8
Ah, I see. Guess I should have looked at the card first. Could be pretty nifty...
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