Post by Conkwe on Mar 11, 2023 11:17:35 GMT -8
Official FAQ - From Nightmares
Official FAQ - From Nightmares - Japan Website
FIRE
[19-001R] Ifrit
Required cost is also reduced by effects of cards other than Ifrit such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
[19-002L] Ace
The removal of cards from the Break Zone from the game takes place when the auto-ability is resolved. For example, if the number of Fire cards is 4 or less when the auto-ability is resolved due to cards such as [9-068H] Mist Dragon, Ace is put in the Break Zone.
[19-009C] Bomb
If Bomb becomes a non-Forward while attacking or blocking, Bomb cannot deal or receive damage.
The 2 Fire Backups are dulled when resolved. After dulling them, the auto-ability “search for 1 Card Name Bomb of cost 2 or less and play it onto the field.” is placed on the stack.
[19-015R] Ruby Weapon
If Ruby Weapon is under the effect of “damage cannot be reduced’ effects such as [11-004C] Cu Chaspel, damage of 2000 or more cannot become 1000.
ICE
[19-023R] Shiva
Required cost is also reduced by effects of cards other than Shiva such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
[19-027R] Chocobo Eater
If Chocobo Eater leaves the field before the auto-ability is resolved, the chosen Forward is not removed from the game.
WIND
[19-035R] Alexander
Required cost is also reduced by effects of cards other than Alexander such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
[19-036L] Vayne
The player can also choose an opponent’s card that has been removed from the game. If the last Warp Counter is removed by this action, that Character enters its owner’s field.
[19-037R] Wol
You may not search for a card if you control 4 or more Elements.
If the number of Elements among Characters you control becomes 2 or less or 4 or more when the auto-ability is resolved, you cannot search for a card.
[19-039R] Emerald Weapon
If Emerald Weapon has moved from the Break Zone when the auto-ability is resolved, such as by being removed from the game, Emerald Weapon does not enter the field.
[19-045H] Sophie
The number of actions to select is determined when Sophie enters the field. Even if the number of Forwards changes before the auto-ability is resolved, the effect is appropriately resolved.
EARTH
[19-057L] Kefka
The Summon that has been chosen to be cast is cast immediately after the auto-ability is resolved.
[19-058R] Jenova SYNTHESIS
《Earth》《Earth》 is paid at resolution. After payment, the auto-ability “choose 1 Forward. Break it.” is placed on the stack.
《Earth》《Earth》 is paid at resolution. After payment, the auto-ability “choose 1 Backup. Break it.” is placed on the stack.
[19-061H] Doga
The Summon is discarded at resolution. Once discarded, the auto-ability “gain 《C》《C》” is placed on the stack.
[19-062R] Nacht
If either of the 2 chosen Forwards leaves the field before the auto-ability is resolved, no damage is dealt to one another. This also applies if 1 of them can no longer be chosen.
[19-064R] Fenrir
Required cost is also reduced by effects of cards other than Fenrir such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
[19-066C] Behemoth
《Earth》 is paid at resolution. After payment, the auto-ability “choose 1 Forward. It cannot attack or block until the end of the next turn.” is placed on the stack.
[19-067C] Monk
If Either Monk or the chosen Forward leaves the field before the auto-ability is resolved, no damage is dealt to one another. This also applies if the chosen Forward can no longer be chosen.
[19-068R] Rydia
If you only search for 1 of either 1 Job Summoner or 1 Summon, you can search without the limitation of not sharing Elements.
LIGHTNING
[19-069R] Emperor (FFL)
Upon resolving a special ability, the top card of the deck is revealed and the following effects are resolved. The opponent may not cut in once the revealed card has been seen.
If the revealed card has multiple card types, all of the effects are applied. For example, if [7-093C] Zapt is revealed, 8000 damage is dealt to all Forwards controlled by the opponent and you draw 4 cards.
[19-072C] Eald'narche
The card is discarded from the owner’s hand at resolution. Once discarded, the auto-ability “choose 1 Forward. Break it.” is placed on the stack.
[19-080R] Vivi
The cards are revealed at resolution. Once revealed, the auto-ability “choose 1 Forward. Deal it 2000 damage for each card you revealed.” is placed on the stack.
[19-081R] Behemoth
Even if a same name card with the “generic card” icon such as [12-086C] Behemoth is already in the field, you may play this card onto the field.
Even if this card and a Behemoth card with the “generic card” icon is already in the field, this card will not be placed in the Break Zone.
[19-082H] Lightning
If the chosen Forward becomes an inappropriate target before the resolution of the action ability, Lightning is not broken.
Even if Lightning has left the field before resolution of the action ability, the chosen Forward is broken.
[19-083R] Ramuh
Required cost is also reduced by effects of cards other than Ramuh such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
WATER
[19-100C] Larsa
The card is discarded from the owner’s hand at resolution. Once discarded, the auto-ability “search for 1 Category XII Forward and add it to your hand.” is placed on the stack.
[19-101R] Leviathan
Required cost is also reduced by effects of cards other than Leviathan such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
[19-102L] Refia
When 4 or more Characters become active, the auto-ability “draw 1 card.” is placed on the stack upon resolution.
LIGHT
[19-103H] Tidus
If Tidus has been excluded from the game due to a cost of an action ability, Tidus will not return to a field.
DARK
[19-105H] Ark
The cost is referenced by the cost the Forward with the highest cost. For example, if you control 2 Dark Forwards which have 5 and 3 cost respectively, the cost required to cast Ark is reduced by 5.
If the chosen Forward becomes an inappropriate target, such as by leaving the field, the opponent does not discard a card from their hand.
[19-106H] Sin
If the received damage is an odd number, it is rounded down for counting.
If the number of cards to place into the Break Zone exceeds the total number of Forwards and Backups controlled by your opponent, all of those cards will be placed in the Break Zone.
MULTI-ELEMENT
[19-109H] Cherukiki
Cherukiki’s field ability allows Category XI Forwards including Cherukiki to use action abilities with a 《Dull》 icon from the turn in which they enter the field.
Cherukiki does not have Haste and therefore cannot attack from the turn in which she enters the field.
[19-114L] Cloud
Even if Cloud has been cast 3 or more times, casting Cloud requires the player to pay a cost of 1 CP each of Wind and Lightning CP.
[19-116C] Paine
If 2 or less Category X Characters are in play when the auto-ability is resolved, the chosen card is not removed from the game, and a card cannot be drawn.
[19-118L] Yuna
The number of Characters is referenced when the auto-ability is resolved. If the number of Category X Characters that you control decreases after choosing them and the number is less than the cost of the chosen Forward, nothing happens.
[19-119L] Unei
The Summons that are removed from the game can be any combination of Earth and Water, Earth and Earth, or Water and Water.
[19-124L] Y'shtola
The 1 point of damage is received when resolved. Once received, the auto-ability “until the end of the turn, Y'shtola gains Haste and “Y'shtola cannot be blocked.”” is placed on the stack. In addition, this auto-ability and Y’shtola’s second auto-ability are placed on the stack at the same time.
[19-125H] Mog (VI)
If you control 4 or more Category VI Characters, you do not need to pay the CP cost to cast.
Even if you control 3 Category VI Characters and the cost to pay has decreased by 3, you must pay 1 CP each of Ice and Water CP for a total of 2 CP.
[19-127L] Relm
Any Summons cast after being removed from the game are put in the Break Zone.
[5-077H] Carbuncle returns to your hand without being removed from the game by Relm. Any Summons that are cast thereafter are not affected by Relm and are not removed from the game in this way.
[19-128L] Warrior of Light
Casting costs 1 CP each of Fire, Wind, Earth and Water CP for a total of 4 CP, even if the cost to be paid has been reduced by 1 due to some effect. The same is true if the cost has been reduced by 2 or 3, but if it has been reduced by 4, then you do not need to pay any CP.
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Official FAQ - From Nightmares - Japan Website
FIRE
[19-001R] Ifrit
Required cost is also reduced by effects of cards other than Ifrit such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
[19-002L] Ace
The removal of cards from the Break Zone from the game takes place when the auto-ability is resolved. For example, if the number of Fire cards is 4 or less when the auto-ability is resolved due to cards such as [9-068H] Mist Dragon, Ace is put in the Break Zone.
[19-009C] Bomb
If Bomb becomes a non-Forward while attacking or blocking, Bomb cannot deal or receive damage.
The 2 Fire Backups are dulled when resolved. After dulling them, the auto-ability “search for 1 Card Name Bomb of cost 2 or less and play it onto the field.” is placed on the stack.
[19-015R] Ruby Weapon
If Ruby Weapon is under the effect of “damage cannot be reduced’ effects such as [11-004C] Cu Chaspel, damage of 2000 or more cannot become 1000.
ICE
[19-023R] Shiva
Required cost is also reduced by effects of cards other than Shiva such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
[19-027R] Chocobo Eater
If Chocobo Eater leaves the field before the auto-ability is resolved, the chosen Forward is not removed from the game.
WIND
[19-035R] Alexander
Required cost is also reduced by effects of cards other than Alexander such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
[19-036L] Vayne
The player can also choose an opponent’s card that has been removed from the game. If the last Warp Counter is removed by this action, that Character enters its owner’s field.
[19-037R] Wol
You may not search for a card if you control 4 or more Elements.
If the number of Elements among Characters you control becomes 2 or less or 4 or more when the auto-ability is resolved, you cannot search for a card.
[19-039R] Emerald Weapon
If Emerald Weapon has moved from the Break Zone when the auto-ability is resolved, such as by being removed from the game, Emerald Weapon does not enter the field.
[19-045H] Sophie
The number of actions to select is determined when Sophie enters the field. Even if the number of Forwards changes before the auto-ability is resolved, the effect is appropriately resolved.
EARTH
[19-057L] Kefka
The Summon that has been chosen to be cast is cast immediately after the auto-ability is resolved.
[19-058R] Jenova SYNTHESIS
《Earth》《Earth》 is paid at resolution. After payment, the auto-ability “choose 1 Forward. Break it.” is placed on the stack.
《Earth》《Earth》 is paid at resolution. After payment, the auto-ability “choose 1 Backup. Break it.” is placed on the stack.
[19-061H] Doga
The Summon is discarded at resolution. Once discarded, the auto-ability “gain 《C》《C》” is placed on the stack.
[19-062R] Nacht
If either of the 2 chosen Forwards leaves the field before the auto-ability is resolved, no damage is dealt to one another. This also applies if 1 of them can no longer be chosen.
[19-064R] Fenrir
Required cost is also reduced by effects of cards other than Fenrir such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
[19-066C] Behemoth
《Earth》 is paid at resolution. After payment, the auto-ability “choose 1 Forward. It cannot attack or block until the end of the next turn.” is placed on the stack.
[19-067C] Monk
If Either Monk or the chosen Forward leaves the field before the auto-ability is resolved, no damage is dealt to one another. This also applies if the chosen Forward can no longer be chosen.
[19-068R] Rydia
If you only search for 1 of either 1 Job Summoner or 1 Summon, you can search without the limitation of not sharing Elements.
LIGHTNING
[19-069R] Emperor (FFL)
Upon resolving a special ability, the top card of the deck is revealed and the following effects are resolved. The opponent may not cut in once the revealed card has been seen.
If the revealed card has multiple card types, all of the effects are applied. For example, if [7-093C] Zapt is revealed, 8000 damage is dealt to all Forwards controlled by the opponent and you draw 4 cards.
[19-072C] Eald'narche
The card is discarded from the owner’s hand at resolution. Once discarded, the auto-ability “choose 1 Forward. Break it.” is placed on the stack.
[19-080R] Vivi
The cards are revealed at resolution. Once revealed, the auto-ability “choose 1 Forward. Deal it 2000 damage for each card you revealed.” is placed on the stack.
[19-081R] Behemoth
Even if a same name card with the “generic card” icon such as [12-086C] Behemoth is already in the field, you may play this card onto the field.
Even if this card and a Behemoth card with the “generic card” icon is already in the field, this card will not be placed in the Break Zone.
[19-082H] Lightning
If the chosen Forward becomes an inappropriate target before the resolution of the action ability, Lightning is not broken.
Even if Lightning has left the field before resolution of the action ability, the chosen Forward is broken.
[19-083R] Ramuh
Required cost is also reduced by effects of cards other than Ramuh such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
WATER
[19-100C] Larsa
The card is discarded from the owner’s hand at resolution. Once discarded, the auto-ability “search for 1 Category XII Forward and add it to your hand.” is placed on the stack.
[19-101R] Leviathan
Required cost is also reduced by effects of cards other than Leviathan such as [11-123R] Yunalesca, and if it includes “it cannot become 0”, the player must pay 1 CP.
[19-102L] Refia
When 4 or more Characters become active, the auto-ability “draw 1 card.” is placed on the stack upon resolution.
LIGHT
[19-103H] Tidus
If Tidus has been excluded from the game due to a cost of an action ability, Tidus will not return to a field.
DARK
[19-105H] Ark
The cost is referenced by the cost the Forward with the highest cost. For example, if you control 2 Dark Forwards which have 5 and 3 cost respectively, the cost required to cast Ark is reduced by 5.
If the chosen Forward becomes an inappropriate target, such as by leaving the field, the opponent does not discard a card from their hand.
[19-106H] Sin
If the received damage is an odd number, it is rounded down for counting.
If the number of cards to place into the Break Zone exceeds the total number of Forwards and Backups controlled by your opponent, all of those cards will be placed in the Break Zone.
MULTI-ELEMENT
[19-109H] Cherukiki
Cherukiki’s field ability allows Category XI Forwards including Cherukiki to use action abilities with a 《Dull》 icon from the turn in which they enter the field.
Cherukiki does not have Haste and therefore cannot attack from the turn in which she enters the field.
[19-114L] Cloud
Even if Cloud has been cast 3 or more times, casting Cloud requires the player to pay a cost of 1 CP each of Wind and Lightning CP.
[19-116C] Paine
If 2 or less Category X Characters are in play when the auto-ability is resolved, the chosen card is not removed from the game, and a card cannot be drawn.
[19-118L] Yuna
The number of Characters is referenced when the auto-ability is resolved. If the number of Category X Characters that you control decreases after choosing them and the number is less than the cost of the chosen Forward, nothing happens.
[19-119L] Unei
The Summons that are removed from the game can be any combination of Earth and Water, Earth and Earth, or Water and Water.
[19-124L] Y'shtola
The 1 point of damage is received when resolved. Once received, the auto-ability “until the end of the turn, Y'shtola gains Haste and “Y'shtola cannot be blocked.”” is placed on the stack. In addition, this auto-ability and Y’shtola’s second auto-ability are placed on the stack at the same time.
[19-125H] Mog (VI)
If you control 4 or more Category VI Characters, you do not need to pay the CP cost to cast.
Even if you control 3 Category VI Characters and the cost to pay has decreased by 3, you must pay 1 CP each of Ice and Water CP for a total of 2 CP.
[19-127L] Relm
Any Summons cast after being removed from the game are put in the Break Zone.
[5-077H] Carbuncle returns to your hand without being removed from the game by Relm. Any Summons that are cast thereafter are not affected by Relm and are not removed from the game in this way.
[19-128L] Warrior of Light
Casting costs 1 CP each of Fire, Wind, Earth and Water CP for a total of 4 CP, even if the cost to be paid has been reduced by 1 due to some effect. The same is true if the cost has been reduced by 2 or 3, but if it has been reduced by 4, then you do not need to pay any CP.
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