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Post by valkyrie on Apr 19, 2017 0:17:11 GMT -8
Is it just me or do you think they are a little weak Basch gets 2000 power becoming 9k, if you control Ashe and can possibly kill 2 forwards with special but with only 3 Basch cards out its rare a Common Kiros gets 2000 power and Haste if you have Laguna and Rare Seifer gets 3000 power and haste with Edea and he can destroy every 2 cost and less forward. Basch is a Hero rarity but not even haste. Now Ashe gets 3000 power when targeted by summon or ability but any summon worth using on her just kills her and bypasses that 3000 power I do love the 2 water cp activate Ashe but with only 7000 power activating her wont really save you unless you can do her special which is awesome but again with only 3 ashe in set makes it rare. Basch and Ashe are some of my favorite ff characters and ill absolutely use lol but I just feel that their missing something considering they are Hero rarity
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Post by zafri on Apr 20, 2017 2:31:28 GMT -8
I'm not sure how I feel about Basch and Ashe. On the face of it, they are both 3CP for 7k, which is pretty much on rate for that cost, not amazing but certainly not a bad deal. The 2k bonus that Basch gets for having Ashe around seems pretty good to me. Whilst it isn't as much of a bonus as the others you described (Seifer and Kiros) I think it holds up better more of the time. When you don't have the other component in play, then Basch is bigger than Seifer would be and whilst its the same size as Kiros, your 2nd and 3rd copy of Basch are useful, whereas any extra Kiros do nothing.
Evaluation the other abilities, Basch's is basically Bahamut without the 'remove from game' effect. In my mind it has the same issues as Bahamut (being very expensive to cast) but can also affect the game in ways that other cards cannot (taking out their two biggest threats).
Ashe's abilities are less obviously good. The ability to gain power when targeted is nice to have as it invalidates all the damage based effects individually (including Bahamut and ironically Basch!) but it doesn't really help in combat. The ability to activate is nice, but i'm not sure how often it will come up as she's not the best blocker and the potential for you to do this is on the table, so the opponent will choose to play into it if they want, you can't surprise someone with it. Finally her special is very nice, 9k first strike is a monster in combat, both on the attack and defence and as you don't have to dull her to activate this, the opponent will always have to fear the potential of you using this after blockers are declared.
So, overall I think there is a fair amount of power there, both separately and when you combine them. It might just be a case that all it takes is the printing of another version of each of these characters (enabling you to use their specials more often) that really pushes them into the spotlight.
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