Post by Conkwe on Mar 20, 2019 7:12:39 GMT -8
The official FAQ on the main website has been updated to include Opus VIII cards and interactions.
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Fire
【8-001R】Ark Angel HM
If a card with EX Burst is revealed when dealing double damage, all damage is resolved first. The EX Burst is resolved following this. (If there is more than one EX Burst, they resolve in the order in which they were placed into the Damage Zone.
【8-004R】Iroha
The damage Iroha does also increases by 1000.
【8-006L】Cloud
If you do not have 10 cards left in your deck to remove, Cloud cannot be returned to the field.
【8-013C】Warrior
When using this ability multiple times, the damage increases by 2000 for each time it is used.
【8-014L】Duncan
The damage dealt by Phantom Rush is based on Duncan’s power when resolving. ・In the case that Duncan is no longer on the field when resolving, this is based on Ducan’s power just before leaving the field.
【8-018R】Marche
If there are less than 5 cards in your deck, reveal them all.
【8-022R】Lava Spider
The +3000 power is only gained for the duration of the attack. Once the damage resolution step has ended, the Forwards are no longer attacking and return to their previous power. This is a field ability and therefore doesn't stack. If a Forward is attacking, the +3000 is added instantly.
【8-0139S】Lyse
When Lyse is in the field, you cannot even attempt to play Yda. When Yda is to be played onto the field as the result of an effect, it remains in its original area. This ability limits another card being played onto the field when one is already in play. If Lyse and Yda both enter the field simultaneously, they both remain on the field. If you control Lyse and gain control of your opponent’s Yda both cards remain on the field. (The same goes if you control Yda and gain control of your opponent’s Lyse.) This ability is separate from the rule that cards of the same name cannot be played onto the field simultaneously.
Ice
【8-024C】Umaro
When Umaro is able to attack, the Attack Phase cannot be ended until Umaro has attacked. (Umaro doesn’t need to attack first.)
【8-026L】Garland
With the first auto-ability, the character selection happens when resolving.
【8-028R】The Mask
The Mask’s job is “”. It’s not the case that The Mask has no job.
【8-031R】Cocytus
When entering the field, the two auto-abilities are triggered and can be stacked in the order of your choice. Only the first auto ability has EX BURST.
【8-034R】Scale Toad
The player does not have to discard a card if they have one card or fewer in their hand when resolving. However, as the ability resolves during the end phase, neither Summons nor abilities can then be used to facilitate this.
【8-035H】Squall
Unless there are 0 cards in your hand prior to paying the cost for Squall’s action ability, it cannot be used. For example, if you have two cards in your hand and discard these in order to pay the cost, the ability cannot be used. (i.e the cost of this ability can only be paid with Backups)
【8-039C】Time Mage
The decision to discard a card from your hand occurs when resolving. The cost refers to the original number in the top left-hand corner of the card.
【8-040C/2-044R】Mateus, the Corrupt
When your opponent is attacking with a party, they place one member of the party of their choice into the Break Zone.
【8-042L】Dark Fina
When selecting two actions, these are resolved in order from the top.
【8-043H】 Lasswell
The decision regarding which Forward is dealt 8000 damage and which Forward is dulled takes place when resolving. If one of the two chosen Forwards can no longer be chosen when it is time to resolve, deal 8000 damage to another suitable Forward. It cannot be dulled.
【8-044C】Lancer Unit
The decision regarding whether to dull or Freeze is made when resolving.
Wind
【8-052C】Thief
When revealing a card randomly, your opponent must have their cards face-down and shuffled so that they do not know which is which when revealing a card.
【8-053H】Sherlotta
You can generate two CP by first by dulling Sherlotta to generate 1 CP, and then placing her into the Break Zone to generate a total of 2 CP. (Towards the same or separate costs.)
【8-055C】Selkie
Card Type refers to Forward, Backup, Summon or Monster.
【8-056R】Deathgaze (IX)
The Forward removed from the field returns immediately after Deathgaze [IX] leaves the field. This action does not stack and cannot be used in a stack. If Deathgaze [IX] leaves the field prior to resolving, the chosen Forward is not removed from the field. If a Forward with the same name as the Forward which was removed is in your opponent’s field when Deathgaze [IX] leaves the field, the Forward which was removed does not return.
【8-060L】 Fina
When paying the additional cost, the total comes to 9 CP. The extra 3CP is not paid when resolving. When selecting two actions, these are resolved in order from the top.
【8-066C/3-071H】 Chaos, Walker of the Wheel
If the forward chosen using 【1-176H】 Yuna’s ability (or similar) cannot be put into the Break Zone, your opponent cannot play a Forward from their hand.
【8-141S】Yuffie
The payment of X occurs when resolving.
Earth
【8-067R】Ark Angel TT
If Ark Angel TT enters the field during your opponent's turn due to an effect, it is broken at the end of your opponent’s next turn.
【8-068L】Ardyn
The character is selected when this ability resolves.
【8-071H】Undead Princess
The decision regarding whether or not to pay 《3》 happens when this ability resolves. Only Backups you control can be placed in the Break Zone to pay cost.
【8-074H】Gladiolus
If Gladiolus enters the field due to the effect of an ability, payment is not limited to Earth CP. The cost to play Gladiolus onto the field refers to the number in the upper left-hand corner of the card.
【8-078L】Nacht
Nacht’s action ability costs two times the number X. For example, if X=2, 4 CP must be paid.
【8-081R】Fenrir
When paying the additional cost, this is in addition to the cost to summon the card , and comes to a total of 4 CP. This is not paid when resolving.
【8-082R】Prompto
When entering the field, the two auto abilities are triggered and may be stacked in the order of your choice. Only the first auto ability has EX BURST.
【8-084R】Libroarian
Place cards face-up when removing them. The player controlling Libroarian decides which card goes back into the player’s hand.
Lightning
【8-089R】Ark Angel EV
Even if the Forward chosen can’t be dulled, it can still be dealt 2000 damage.
【8-090C】Alisaie
Card Name Alphinaud may also gain Haste when it is a Backup.
【8-092C】Alphinaud
The ability is based on Alphinaud’s power when resolving. In the case that Alphinaud is no longer on the field when resolving, this is based on Alphinaud’s power just before leaving the field.
【8-097H】Jake
The Forward on the field gains +4000 when resolving Jake’s auto-ability. It’s not the case that they enter the field with +4000 power immediately.
【8-100R】Jinnai
Back Attack doesn’t stack. Jinnai can be played onto the field when a stack is present, but it does not have any effect on the stack and goes onto the field immediatelly.
【8-102R】Death Machine
For the third auto-ability, the character selection occurs when resolving.
Water
【8-118H】Steiner
If Steiner enters the field Dulled, it becomes active.
【8-124C】Ninja
Unless the Forward you have gained control of has Haste, it may not attack or use any abilities with the dull icon this turn. Even if control has changed, the card status remains the same. For example, effects such as “Add +1000 power until the end of the turn” stay in effect. If the player to whom control has gone has 2 or more cards of the same name without the “generic card” icon as a result of this, all cards are placed in the Break Zone. When the card for which control has changed is placed in the Break Zone, it is placed in its owner's Break Zone. The change of control at no time causes any cards to “enter the field” or “leave the field.” No auto-abilities with these as conditions will be triggered.
【8-128R】Meltigemini
Power can be changed to a specific number, such as when using【6-052R】Diablos. Power level change is not treated as an increase. When Meltigemini is on the field, power cannot be increased by any field abilities. When Meltigemini enters the field, if power has been increased by action or auto-abilities that have already been resolved or by a summon, these increases stay as they are. Power cannot be increased by any further abilities or summons.
【8-128R】Lunafreya
If multiple Forwards are put into the Break Zone simultaneously, Lunafreya’s auto-ability occurs the same number of times. You may stack these in the order of your choosing, but Lunafreya can only be put into the Break Zone when resolving once, so only 1 Forward can be returned to the field.
Light & Dark
【8-135H】Ark
The number of cards that can be drawn matches the number of Forwards that are placed in the Break Zone when their power becomes 0 or less by resolving this effect. For example, even if a Forward with a power of 9000 takes 1000 damage before or after this effect and is placed into the break zone, a card is not drawn for this.
【8-136L】Veritas of the Dark
For the second auto-ability, the character selection occurs when resolving.
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